Game Physics PearlsImplementing physical simulations for real time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems like collection of practical articles in the area of game physics. Each provides hands on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle based simulations,
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Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.
The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles. ASIN: 1568814747 VSKU: LFV.1568814747.G Condition: Good Author/Artist:van den Bergen, Gino|Gregorius, Dirk Binding: Hardcover Note: Any images shown are stock photographs and product may differ from what is shown. Condition Notes: Book is in good condition. Minimal signs of wear. It May have markings or highlights, but kept to only a few pages. May not come with supplemental materials if applicable.